Textured graphics can be captured in a flash

August 28, 2008 | Source: New Scientist Tech

University of Manchester scientists have developed a simple technique to add depth to textured surfaces displayed as backdrops in computer games and digital dome presentations.

They found they could reconstruct the depth of a surface simply by taking two photos of it — one with a flash and one without — and processing the resulting shading patterns to capture the surface’s 3D texture.